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Spine : Creating Spine SkeletonAnimation using c#script

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I want to create a Spine SkeletonAnimation that uses C#script using Unity3D like this: public void CreateCharacter() { SkeletonAnimation playerAnim; SkeletonDataAsset playerData; AtlasAsset atlasdata; string name = "01_01_ani"; atlasdata = ScriptableObject.CreateInstance (); playerData = ScriptableObject.CreateInstance (); atlasdata.atlasFile = (TextAsset)Resources.Load (name + ".atlas"); Material[] materials = new Material[1]; materials [0] = new Material (Shader.Find ("Transparent/Diffuse")); Texture aa = (Texture)Resources.Load (name); materials [0].mainTexture = aa; atlasdata.materials = materials; playerData.atlasAsset = atlasdata; playerData.skeletonJSON = (TextAsset)Resources.Load (name + ".json"); GameObject player = new GameObject(); player.transform.localPosition = Vector3.zero; player.transform.localScale = new Vector3 (1f, 1f, 1f); playerAnim = (SkeletonAnimation)player.AddComponent ("SkeletonAnimation"); playerAnim.skeletonDataAsset = playerData; playerAnim.calculateNormals = true; playerAnim.AnimationName = "running"; playerAnim.loop = true; } But It brought on an error like this: "Missing SkeletonData asset." "NullReferenceException: Object reference not set to an instance of an object" "ArgumentException: Getting control 1's position in a group with only 1 controls when doing Repaint Aborting" I would like to find out what the problem with this such method and would like to know how to create a Spine Skeleton Animation using C#script from Unity3D? Is there any other way(other than the method I used)to create a Spine Skeleton Animation using C#script from Unity3D? Thanks in advance.

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